Source · Select Committees · Culture, Media and Sport Committee
Recommendation 8
8
Acknowledged
Paragraph: 49
Ensure support for creative industries encourages artists' innovation in emerging technologies and cultural institutions' investment.
Conclusion
While institutions are understandably investing in products such as the metaverse and generative AI, this should not be to the exclusion of novel and emerging technologies, which are enabling artists to innovate and attract audiences. In order to encourage a rich and diverse cultural and creative technology ecosystem, the Government and its arm’s-length bodies should ensure support for the creative industries encourages artists to push the boundaries of creativity and technology and is not limited to following the narrow interests of the tech sector. Cultural institutions should be encouraged and supported by the Government to invest in, present and preserve the results of creative technology.
Government response summary AI-generated
The government outlines the five objectives and scope of its forthcoming Cultural Education Plan, which aims to support high-quality cultural education for children and young people and strengthen talent pipelines, and will be published in the coming months.
Summary of the government's response below — read the verbatim text to verify.
Paragraph Reference:
49
Government Response
Acknowledged
HM Government · verbatim extract
Acknowledged
The Creative Industries Sector Vision sets out a range of ways in which the government and its agencies are supporting businesses in the creative sector to develop and use innovation and technology. This includes over £300 million in growth support that will unlock the potential that exists in the creative industries to drive growth across the economy. For example, the Sector Vision committed the government to provide over £75 million to set up 4 new R&D labs and an Insight Foresight Unit across the UK as part of the Convergent Screen Technologies and Performance in Realtime (CoSTAR) programme. CoSTAR will create the largest networked virtual production R&D facilities in Europe, ensuring that the UK can lead in the application of the next generation of technologies that have already brought immersive experiences such as ABBA Voyage to the UK. The virtual production technologies, workflows and applications developed through CoSTAR will have applications in other sectors, including advanced manufacturing, education and learning and healthcare. We are also delivering the next wave of the Creative Industries Clusters Programme, with £50 million to develop at least six new clusters to boost creative sector R&D across the UK. Building on the success of the programme’s first wave, this investment will boost the economy in new regions and sectors, pioneer ground- breaking technology, and upskill the workforce. Finally, together with the Royal Anniversary Trust, we are bringing together academic and industry experts to provide a robust assessment of how the UK can best seize the substantial opportunities that will come from leveraging nascent technologies, from AI, to VR, and AR, within the creative industries. Given the rate of advancements in technology and extensive adoption into the creative sector, this challenge is designed to understand how investing in technology and innovation in the creative industries can accelerate the growth of the sector. Our thinking will also be informed by the report of the Council for Science and Technology into the opportunities to support science and technology in the creative industries, published in October at https://www.gov.uk/government/publications/ harnessing-research-and- development-in-the-uk-creative-industries. Skills and Education recommendations:
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